IEEE Virtual Reality, VR 2016


Title/Authors Title Research Artifacts
[?] A research artifact is any by-product of a research project that is not directly included in the published research paper. In Computer Science research this is often source code and data sets, but it could also be media, documentation, inputs to proof assistants, shell-scripts to run experiments, etc.
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Discovering educational augmented reality math applications by prototyping with elementary-school teachers

Iulian Radu, Betsy McCarthy, Yvonne Kao

Discovering educational augmented reality math applications by prototyping with elementary-school teachers

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A fully immersive virtual model to explore archaeological sites

Eduardo Zilles Borba, Marcio Cabral, Roseli de Deus Lopes, Marcelo Knörich Zuffo, Regis Kopper

A fully immersive virtual model to explore archaeological sites

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Through the eyes of a bystander: The promise and challenges of VR as a bullying prevention tool

Kelly A. McEvoy, Oyewole Oyekoya, Adrienne Holz Ivory, James D. Ivory

Through the eyes of a bystander: The promise and challenges of VR as a bullying prevention tool

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Detecting movement patterns from inertial data of a mobile head-mounted-display for navigation via walking-in-place

Thies Pfeiffer, Aljoscha Schmidt, Patrick Renner

Detecting movement patterns from inertial data of a mobile head-mounted-display for navigation via walking-in-place

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New hybrid projection to widen the vertical field of view with large screen to improve the perception of personal space in architectural project review

Sabah Boustila, Antonio Capobianco, Olivier Génevaux, Dominique Bechmann

New hybrid projection to widen the vertical field of view with large screen to improve the perception of personal space in architectural project review

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Using a virtual environment to study the impact of sending traffic alerts to texting pedestrians

Pooya Rahimian, Elizabeth E. O'Neal, Junghum Paul Yon, Luke Franzen, Yuanyuan Jiang, Jodie M. Plumert, Joseph K. Kearney

Using a virtual environment to study the impact of sending traffic alerts to texting pedestrians

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Fast and accurate relocalization for keyframe-based SLAM using geometric model selection

Atsunori Moteki, Nobuyasu Yamaguchi, Ayu Karasudani, Toshiyuki Yoshitake

Fast and accurate relocalization for keyframe-based SLAM using geometric model selection

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bioSync: Wearable haptic I/O device for synchronous kinesthetic interaction

Jun Nishida, Kenji Suzuki

bioSync: Wearable haptic I/O device for synchronous kinesthetic interaction

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Comparison of mobile touch interfaces for object identification and troubleshooting tasks in augmented reality

Philipp Tiefenbacher, Jan Gillich, Paul Schott, Gerhard Rigoll

Comparison of mobile touch interfaces for object identification and troubleshooting tasks in augmented reality

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Influence by others' opinions: Social pressure from agents in immersive virtual environments

Christos Kyrlitsias, Despina Michael

Influence by others' opinions: Social pressure from agents in immersive virtual environments

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MMSpace: Kinetically-augmented telepresence for small group-to-group conversations

Kazuhiro Otsuka

MMSpace: Kinetically-augmented telepresence for small group-to-group conversations

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The effect of realism on the virtual hand illusion

Lorraine Lin, Sophie Jörg

The effect of realism on the virtual hand illusion

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The impact of a self-avatar on cognitive load in immersive virtual reality

Anthony Steed, Ye Pan, Fiona Zisch, William Steptoe

The impact of a self-avatar on cognitive load in immersive virtual reality

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Estimation of detection thresholds for audiovisual rotation gains

Niels Christian Nilsson, Evan A. Suma, Rolf Nordahl, Mark T. Bolas, Stefania Serafin

Estimation of detection thresholds for audiovisual rotation gains

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Supporting path switching for non-player characters in a virtual environment

Mingze Xi, Shamus P. Smith

Supporting path switching for non-player characters in a virtual environment

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Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon

Erik Sikström, Niels Christian Nilsson, Amalia de Götzen, Stefania Serafin

Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon

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Redirected head gaze to support AR meetings distributed over heterogeneous environments

Taeheon Kim, Ashwin Kachhara, Blair Maclntyre

Redirected head gaze to support AR meetings distributed over heterogeneous environments

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VR study of human-multicopter interaction in a residential setting

Thiago Marinho, Arun Lakshmanan, Venanzio Cichella, Christopher Widdowson, Hang Cui, Robert Mitchell Jones, Bentic Sebastian, Camille Goudeseune

VR study of human-multicopter interaction in a residential setting

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Author Comments: A more formal paper is being written. That will have stabler artifacts.
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FaceBo: Real-time face and body tracking for faithful avatar synthesis

Jean-Luc Lugrin, David Zilch, Daniel Roth, Gary Bente, Marc Erich Latoschik

FaceBo: Real-time face and body tracking for faithful avatar synthesis

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A realistic walking model for enhancing redirection in virtual reality

Courtney Hutton, Evan A. Suma

A realistic walking model for enhancing redirection in virtual reality

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Speaking Haptics: Proactive haptic articulation for intercommunication in virtual environments

Victor Adriel de Jesus Oliveira, Luciana Porcher Nedel, Anderson Maciel

Speaking Haptics: Proactive haptic articulation for intercommunication in virtual environments

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Virtual energy center for teaching alternative energy technologies

Christoph W. Borst, Kenneth A. Ritter, Terrence L. Chambers

Virtual energy center for teaching alternative energy technologies

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A tour guiding system of historical relics based on augmented reality

Xiaodong Wei, Dongdong Weng, Yue Liu, Yongtian Wang

A tour guiding system of historical relics based on augmented reality

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Adaptive information density for augmented reality displays

Markus Tatzgern, Valeria Orso, Denis Kalkofen, Giulio Jacucci, Luciano Gamberini, Dieter Schmalstieg

Adaptive information density for augmented reality displays

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A methodology for reducing the time necessary to generate virtual electric substations

Alexandre Carvalho Silva, Alexandre Cardoso, Camilo Barreto, Edgard Afonso Lamounier, Gerson Flavio Mendes de Lima, Leandro Resende Mattioli, Milton Miranda Neto, Paulo Roberto Moreira do Prado

A methodology for reducing the time necessary to generate virtual electric substations

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Olfactory display using surface acoustic wave device and micropumps for wearable applications

Kazuki Hashimoto, Takamichi Nakamoto

Olfactory display using surface acoustic wave device and micropumps for wearable applications

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Navigation interface for virtual environments constructed with spherical images

Ryohei Tanaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose

Navigation interface for virtual environments constructed with spherical images

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The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments

Mi Feng, Arindam Dey, Robert W. Lindeman

The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments

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Faster feedback for remote scene viewing with pan-tilt stereo camera

Yi Ren, Henry Fuchs

Faster feedback for remote scene viewing with pan-tilt stereo camera

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An intelligent multimodal mixed reality real-time strategy game

Sascha Link, Berit Barkschat, Chris Zimmerer, Martin Fischbach, Dennis Wiebusch, Jean-Luc Lugrin, Marc Erich Latoschik

An intelligent multimodal mixed reality real-time strategy game

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Space-sharing AR interaction on multiple mobile devices with a depth camera

Yuki Kaneto, Takashi Komuro

Space-sharing AR interaction on multiple mobile devices with a depth camera

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Extra-normal interactions in mediated virtual environments: An investigation of an audio-visual crossed-sense modality

Benjamin I. Outram, Masashi Nakatani, Kouta Minamizawa

Extra-normal interactions in mediated virtual environments: An investigation of an audio-visual crossed-sense modality

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Simultaneous mapping and redirected walking for ad hoc free walking in virtual environments

Thomas Nescher, Markus Zank, Andreas M. Kunz

Simultaneous mapping and redirected walking for ad hoc free walking in virtual environments

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Interactive and adaptive data-driven crowd simulation: User study

Aniket Bera, Sujeong Kim, Dinesh Manocha

Interactive and adaptive data-driven crowd simulation: User study

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RayOnPlane: A translation technique minimizing gesture size

Philipp Tiefenbacher, Clemens Techmer, Gerhard Rigoll

RayOnPlane: A translation technique minimizing gesture size

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Keynote speaker: Towards immersive multimodal display: Interactive auditory rendering for complex virtual environments

Ming Lin

Keynote speaker: Towards immersive multimodal display: Interactive auditory rendering for complex virtual environments

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A low-cost, low-latency approach to dynamic immersion in occlusive head-mounted displays

Robert W. Lindeman

A low-cost, low-latency approach to dynamic immersion in occlusive head-mounted displays

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Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to use

Mikael Dallaire-Cote, Philippe Charbonneau, Sara St-Pierre Cote, Rachid Aissaoui, David R. Labbe

Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to use

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See what I see: Concepts to improve the social acceptance of HMDs

Daniel Pohl, Carlos Fernandez de Tejada Quemada

See what I see: Concepts to improve the social acceptance of HMDs

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Low-cost raycast-based coordinate system registration for consumer depth cameras

Dennis Wiebusch, Martin Fischbach, Florian Niebling, Marc Erich Latoschik

Low-cost raycast-based coordinate system registration for consumer depth cameras

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Avatar realism and social interaction quality in virtual reality

Daniel Roth, Jean-Luc Lugrin, Dmitri Galakhov, Arvid Hofmann, Gary Bente, Marc Erich Latoschik, Arnulph Fuhrmann

Avatar realism and social interaction quality in virtual reality

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Exploring the perception of co-location errors during tool interaction in visuo-haptic augmented reality

Ulrich Eck, Liem Hoang, Christian Sandor, Goshiro Yamamoto, Takafumi Taketomi, Hirokazu Kato, Hamid Laga

Exploring the perception of co-location errors during tool interaction in visuo-haptic augmented reality

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A calibration method for optical see-through head-mounted displays with a depth camera

Hanseul Jun, Gunhee Kim

A calibration method for optical see-through head-mounted displays with a depth camera

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Personality differences predict decision-making in an accident situation in virtual driving

Ui Jong Ju, June Kang, Christian Wallraven

Personality differences predict decision-making in an accident situation in virtual driving

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Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments

David J. Zielinski, Hrishikesh Rao, Nick Potter, Lawrence G. Appelbaum, Regis Kopper

Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments

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VR device time - Hi-precision time management by synchronizing times between devices and host PC through USB

Ryugo Kijima, Katsuya Yamaguchi

VR device time - Hi-precision time management by synchronizing times between devices and host PC through USB

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The role of interaction in virtual embodiment: Effects of the virtual hand representation

Ferran Argelaguet, Ludovic Hoyet, Michael Trico, Anatole Lécuyer

The role of interaction in virtual embodiment: Effects of the virtual hand representation

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Automatic generation of world in miniatures for realistic architectural immersive virtual environments

Andrea Bönsch, Sebastian Freitag, Torsten W. Kuhlen

Automatic generation of world in miniatures for realistic architectural immersive virtual environments

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Author Comments: A video of our prototype can be found on youtube: https://www.youtube.com/watch?v=wvaBVhXyacw
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Hand motion calibration and retargeting for intuitive object manipulation in immersive virtual environments

Brandon Wilson, Matthew Bounds, Alireza Tavakkoli

Hand motion calibration and retargeting for intuitive object manipulation in immersive virtual environments

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Monochrome glove: A robust real-time hand gesture recognition method by using a fabric glove with design of structured markers

Hidetoshi Ishiyama, Shuichi Kurabayashi

Monochrome glove: A robust real-time hand gesture recognition method by using a fabric glove with design of structured markers

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Head mounted projection for enhanced gaze in social interactions

David M. Krum, Sin-Hwa Kang, Thai Phan, Lauren Cairco Dukes, Mark T. Bolas

Head mounted projection for enhanced gaze in social interactions

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Anchoring 2D gesture annotations in augmented reality

Benjamin Nuernberger, Kuo-Chin Lien, Tobias Höllerer, Matthew Turk

Anchoring 2D gesture annotations in augmented reality

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Using virtual environments to evaluate assumptions of the human visual system

Eric Palmer, Aaron Michaux, Zygmunt Pizlo

Using virtual environments to evaluate assumptions of the human visual system

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Measurement of wind direction perception by the entire head

Takuya Nakano, Yasuyuki Yanagida

Measurement of wind direction perception by the entire head

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The Amnesia Atlas VR. A photographic media interface as memory-prosthesis

Volker Kuchelmeister, Jill Bennett

The Amnesia Atlas VR. A photographic media interface as memory-prosthesis

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Exploring social presence transfer in real-virtual human interaction

Salam Daher, Kangsoo Kim, Myungho Lee, Andrew Raij, Ryan Schubert, Jeremy N. Bailenson, Greg Welch

Exploring social presence transfer in real-virtual human interaction

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Measurement of Head Mounted Display's latency in rotation and side effect caused by lag compensation by simultaneous observation - An example result using Oculus Rift DK2

Ryugo Kijima, Kento Miyajima

Measurement of Head Mounted Display's latency in rotation and side effect caused by lag compensation by simultaneous observation - An example result using Oculus Rift DK2

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Calibration and interaction in optical see-through augmented reality using leap motion

Kenneth R. Moser, Sujan Anreddy, J. Edward Swan II

Calibration and interaction in optical see-through augmented reality using leap motion

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General Chair Message

Sabarish V. Babu, Sabine Coquillart, Larry F. Hodges, Zachary Wartell

General Chair Message

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Using projection AR to add design studio pedagogy to a CS classroom

Blair MacIntyre, Dingtian Zhang, Ryan Jones, Amber Solomon, Elizabeth Disalvo, Mark Guzdial

Using projection AR to add design studio pedagogy to a CS classroom

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Capstone speaker: Agents? Seriously

Timothy W. Bickmore

Capstone speaker: Agents? Seriously

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Supporting multiple immersive configurations using a shape-changing display

Anthony Steed

Supporting multiple immersive configurations using a shape-changing display

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Gaze prediction using machine learning for dynamic stereo manipulation in games

George Alex Koulieris, George Drettakis, Douglas W. Cunningham, Katerina Mania

Gaze prediction using machine learning for dynamic stereo manipulation in games

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Interactive and adaptive data-driven crowd simulation

Sujeong Kim, Aniket Bera, Andrew Best, Rohan Chabra, Dinesh Manocha

Interactive and adaptive data-driven crowd simulation

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Combining eye tracking with optimizations for lens astigmatism in modern wide-angle HMDs

Daniel Pohl, Xucong Zhang, Andreas Bulling

Combining eye tracking with optimizations for lens astigmatism in modern wide-angle HMDs

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Induction of linear and circular vection in real and virtual worlds

Bobby Bodenheimer, Yiming Wang, Divine Maloney, John J. Rieser

Induction of linear and circular vection in real and virtual worlds

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Using Chromo-coded light fields for augmented reality

Ian Schillebeeckx, Robert Pless

Using Chromo-coded light fields for augmented reality

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OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display

Yuta Itoh, Jason Orlosky, Manuel J. Huber, Kiyoshi Kiyokawa, Gudrun Klinker

OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display

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Estimating latency and concurrency of asynchronous real-time interactive systems using model checking

Stephan Rehfeld, Marc Erich Latoschik, Henrik Tramberend

Estimating latency and concurrency of asynchronous real-time interactive systems using model checking

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Immersion at scale: Researcher's guide to ecologically valid mobile experiments

Soo Youn Oh, Ketaki Shriram, Bireswar Laha, Shawnee Baughman, Elise Ogle, Jeremy N. Bailenson

Immersion at scale: Researcher's guide to ecologically valid mobile experiments

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The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table

Myungho Lee, Kangsoo Kim, Salam Daher, Andrew Raij, Ryan Schubert, Jeremy N. Bailenson, Greg Welch

The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table

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Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments

Sharif Mohammad Shahnewaz Ferdous, Imtiaz Muhammad Arafat, John Quarles

Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments

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Control methods in a supernatural flight simulator

Dennis Krupke, Paul Lubos, Lena Demski, Jonas Brinkhoff, Gregor Weber, Fabian Willke, Frank Steinicke

Control methods in a supernatural flight simulator

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A multi-modal interactive tablet with tactile feedback, rear and lateral operation for maximum front screen visibility

Itsuo Kumazawa, Shu Yano, Souma Suzuki, Shunsuke Ono

A multi-modal interactive tablet with tactile feedback, rear and lateral operation for maximum front screen visibility

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A simplified inverse kinematic approach for embodied VR applications

Daniel Roth, Jean-Luc Lugrin, Julia Buser, Gary Bente, Arnulph Fuhrmann, Marc Erich Latoschik

A simplified inverse kinematic approach for embodied VR applications

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VR THOR - Virtual reality training with hotstick on operations risks

Marcio Cabral, Olavo Belloc, Andre Montes, Eduardo Zilles Borba, Marcelo Knörich Zuffo

VR THOR - Virtual reality training with hotstick on operations risks

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Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data

Wallace Santos Lages, Bireswar Laha, Wesley Miller, Johannes Novotny, David H. Laidlaw, John J. Socha, Doug A. Bowman

Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data

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Evaluation of the effect of a virtual avatar's representation on distance perception in immersive virtual environments

Dimitar Valkov, John Martens, Klaus H. Hinrichs

Evaluation of the effect of a virtual avatar's representation on distance perception in immersive virtual environments

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Depth-based 3D gesture multi-level radial menu for virtual object manipulation

Matthew M. Davis, Joseph L. Gabbard, Doug A. Bowman, Dennis Gracanin

Depth-based 3D gesture multi-level radial menu for virtual object manipulation

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Multimodal adaptive social interaction in virtual environment (MASI-VR) for children with Autism spectrum disorders (ASD)

Esubalew Bekele, Joshua W. Wade, Dayi Bian, Jing Fan, Amy Swanson, Zachary Warren, Nilanjan Sarkar

Multimodal adaptive social interaction in virtual environment (MASI-VR) for children with Autism spectrum disorders (ASD)

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Reducing application-stage latencies of interprocess communication techniques for real-time interactive systems

Jan-Philipp Stauffert, Florian Niebling, Marc Erich Latoschik

Reducing application-stage latencies of interprocess communication techniques for real-time interactive systems

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Evaluating two alternative walking in place interfaces for virtual reality gaming

Mikkel Nielsen, Christian Toft, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin

Evaluating two alternative walking in place interfaces for virtual reality gaming

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Integrating videos with LIDAR scans for virtual reality

Giang Bui, Brittany Morago, Truc Le, Kevin Karsch, Zheyu Lu, Ye Duan

Integrating videos with LIDAR scans for virtual reality

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Evaluation of hands-free HMD-based navigation techniques for immersive data analysis

Daniel Zielasko, Sven Horn, Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen

Evaluation of hands-free HMD-based navigation techniques for immersive data analysis

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Depth perception in mirrors: The effects of video-based augmented reality in driver's side view mirrors

Valerie Kane, Missie Smith, Gary E. Burnett, Joseph L. Gabbard, David R. Large

Depth perception in mirrors: The effects of video-based augmented reality in driver's side view mirrors

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Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students

Dhaval Parmar, Joseph Isaac, Sabarish V. Babu, Nikeetha D'Souza, Alison E. Leonard, Sophie Jörg, Kara Gundersen, Shaundra Bryant Daily

Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students

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SharpView: Improved clarity of defocussed content on optical see-through head-mounted displays

Kohei Oshima, Kenneth R. Moser, Damien Constantine Rompapas, J. Edward Swan II, Sei Ikeda, Goshiro Yamamoto, Takafumi Taketomi, Christian Sandor, Hirokazu Kato

SharpView: Improved clarity of defocussed content on optical see-through head-mounted displays

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Mechanism of inhibitory effect of cathodal current tongue stimulation on five basic tastes

Satoru Sakurai, Kazuma Aoyama, Nobuhisa Miyamoto, Makoto Mizukami, Masahiro Furukawa, Taro Maeda, Hideyuki Ando

Mechanism of inhibitory effect of cathodal current tongue stimulation on five basic tastes

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De-escalation training in an augmented virtuality space

Charles E. Hughes, Kathleen M. Ingraham

De-escalation training in an augmented virtuality space

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Evaluation of hand and stylus based calibration for optical see-through head-mounted displays using leap motion

Kenneth R. Moser, J. Edward Swan II

Evaluation of hand and stylus based calibration for optical see-through head-mounted displays using leap motion

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Acoustic redirected walking with auditory cues by means of wave field synthesis

Malte Nogalski, Wolfgang Fohl

Acoustic redirected walking with auditory cues by means of wave field synthesis

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Batmen - Hybrid collaborative object manipulation using mobile devices

Marcio Cabral, Gabriel Roque, Mario Nagamura, Andre Montes, Eduardo Zilles Borba, Celso Setsuo Kurashima, Marcelo Knörich Zuffo

Batmen - Hybrid collaborative object manipulation using mobile devices

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Disguising rotational gain for redirected walking in virtual reality: Effect of visual density

Anders Paludan, Jacob Elbaek, Mathias Mortensen, Morten Zobbe, Niels Christian Nilsson, Rolf Nordahl, Lars Reng, Stefania Serafin

Disguising rotational gain for redirected walking in virtual reality: Effect of visual density

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A lightweight electrotactile feedback device for grasp improvement in immersive virtual environments

Johannes Hummel, Janki Dodiya, German Aerospace Center, Laura Eckardt, Robin Wolff, Andreas Gerndt, Torsten W. Kuhlen

A lightweight electrotactile feedback device for grasp improvement in immersive virtual environments

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Analysis in support of realistic timing in animated fingerspelling

Nkenge Wheatland, Ahsan Abdullah, Michael Neff, Sophie Jörg, Victor B. Zordan

Analysis in support of realistic timing in animated fingerspelling

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Effect of head mounted display latency on human stability during quiescent standing on one foot

Soma Kawamura, Ryugo Kijima

Effect of head mounted display latency on human stability during quiescent standing on one foot

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Psychophysical influence on temperature perception by mixed-reality visual stimulation

Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura

Psychophysical influence on temperature perception by mixed-reality visual stimulation

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Groupnect: Integrating group interaction into large display system

Hao Jiang, Chang Gao, Tianlu Mao, Hui Li, Zhaoqi Wang

Groupnect: Integrating group interaction into large display system

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Casting shadows: Ecological interface design for augmented reality pedestrian collision warning

Hyungil Kim, Jessica D. Isleib, Joseph L. Gabbard

Casting shadows: Ecological interface design for augmented reality pedestrian collision warning

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Program chair message

Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, Evan A. Suma

Program chair message

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Bringing basic accessibility features to virtual reality context

Mauro Teófilo, Josiane Nascimento, Jonathan Santos, Yves Albuquerque, Andre L. Souza, Daniel Nogueira

Bringing basic accessibility features to virtual reality context

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Automatic identification of rigidly linked 6DoF sensors

Jake Fountain, Shamus P. Smith

Automatic identification of rigidly linked 6DoF sensors

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What do we care 4? A virtual reality music video

Marieke Nooren, Steye Hallema

What do we care 4? A virtual reality music video

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The Rainbow Marker: An AR marker with planar light probe based on structural color pattern matching

Yuki Uranishi, Masataka Imura, Tomohiro Kuroda

The Rainbow Marker: An AR marker with planar light probe based on structural color pattern matching

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Acting together: Joint pedestrian road crossing in an immersive virtual environment

Yuanyuan Jiang, Pooya Rahimian, Elizabeth E. O'Neal, Jodie M. Plumert, Junghum Paul Yon, Joseph K. Kearney, Luke Franzen

Acting together: Joint pedestrian road crossing in an immersive virtual environment

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A handy system for natural composition of CG and real scene with real-time reflection of lighting changes

Hirofumi Morioka, Hidehiko Okubo, Hideki Mitsumine

A handy system for natural composition of CG and real scene with real-time reflection of lighting changes

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Evaluating wide-field-of-view augmented reality with mixed reality simulation

Donghao Ren, Tibor Goldschwendt, YunSuk Chang, Tobias Höllerer

Evaluating wide-field-of-view augmented reality with mixed reality simulation

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Interaction with virtual object using deformable hand

Koichi Hirota, Kazuyoshi Tagawa

Interaction with virtual object using deformable hand

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Vestibulohaptic passive stimulation for a walking sensation

Yasushi Ikei, Shunki Kato, Kohei Komase, Shogo Imao, Sho Sakurai, Tomohiro Amemiya, Michiteru Kitazaki, Koichi Hirota

Vestibulohaptic passive stimulation for a walking sensation

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Spatial consistency perception in optical and video see-through head-mounted augmentations

Alexander Plopski, Kenneth R. Moser, Kiyoshi Kiyokawa, J. Edward Swan II, Haruo Takemura

Spatial consistency perception in optical and video see-through head-mounted augmentations

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Effects of vibrotactile stimulation during virtual sandboarding

Stine L. R. Lind, Lui Thomsen, Mie C. S. Egeberg, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin

Effects of vibrotactile stimulation during virtual sandboarding

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Perceptual space warping: Preliminary exploration

Alex Peer, Kevin Ponto

Perceptual space warping: Preliminary exploration

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Progressive feedback point cloud rendering for virtual reality display

Ross Tredinnick, Markus Broecker, Kevin Ponto

Progressive feedback point cloud rendering for virtual reality display

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