IEEE Virtual Reality, VR 2017


Title/Authors Title Research Artifacts
[?] A research artifact is any by-product of a research project that is not directly included in the published research paper. In Computer Science research this is often source code and data sets, but it could also be media, documentation, inputs to proof assistants, shell-scripts to run experiments, etc.
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Cinematic virtual reality: Evaluating the effect of display type on the viewing experience for panoramic video

Andrew MacQuarrie, Anthony Steed

Cinematic virtual reality: Evaluating the effect of display type on the viewing experience for panoramic video

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Attention guidance for immersive video content in head-mounted displays

Fabien Danieau, Antoine Guillo, Renaud Dore

Attention guidance for immersive video content in head-mounted displays

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Recommender system for physical object substitution in VR

Jose Garcia Estrada, Adalberto Lafcadio Simeone

Recommender system for physical object substitution in VR

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Biomechanical analysis of (non-)isometric virtual walking of older adults

Omar Janeh, Eike Langbehn, Frank Steinicke, Gerd Bruder, Alessandro Gulberti, Monika Poetter-Nerger

Biomechanical analysis of (non-)isometric virtual walking of older adults

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Jogging with a virtual runner using a see-through HMD

Takeo Hamada, Michio Okada, Michiteru Kitazaki

Jogging with a virtual runner using a see-through HMD

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All are welcome: Using VR ethnography to explore harassment behavior in immersive social virtual reality

Ketaki Shriram, Raz Schwartz

All are welcome: Using VR ethnography to explore harassment behavior in immersive social virtual reality

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A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetables

Adrien Verhulst, Jean-Marie Normand, Cindy Lombard, Guillaume Moreau

A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetables

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Simulating anthropomorphic upper body actions in virtual reality using head and hand motion data

Dustin T. Han, Shyam Prathish Sargunam, Eric D. Ragan

Simulating anthropomorphic upper body actions in virtual reality using head and hand motion data

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6 Degrees-of-freedom manipulation with a transparent, tangible object in world-fixed virtual reality displays

David J. Zielinski, Derek Nankivil, Regis Kopper

6 Degrees-of-freedom manipulation with a transparent, tangible object in world-fixed virtual reality displays

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Exploring non-reversing magic mirrors for screen-based augmented reality systems

Felix Bork, Roghayeh Barmaki, Ulrich Eck, Pascal Fallavollita, Bernhard Fuerst, Nassir Navab

Exploring non-reversing magic mirrors for screen-based augmented reality systems

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Diminished hand: A diminished reality-based work area visualization

Shohei Mori, Momoko Maezawa, Naoto Ienaga, Hideo Saito

Diminished hand: A diminished reality-based work area visualization

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Immersion and coherence in a visual cliff environment

Richard Skarbez, Frederick P. Brooks Jr., Mary C. Whitton

Immersion and coherence in a visual cliff environment

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Robust optical see-through head-mounted display calibration: Taking anisotropic nature of user interaction errors into account

Ehsan Azimi, Long Qian, Peter Kazanzides, Nassir Navab

Robust optical see-through head-mounted display calibration: Taking anisotropic nature of user interaction errors into account

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Improve accessibility of virtual and augmented reality for people with balance impairments

Sharif Mohammad Shahnewaz Ferdous

Improve accessibility of virtual and augmented reality for people with balance impairments

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Towards usable underwater virtual reality systems

Raphael Costa, Rongkai Guo, John Quarles

Towards usable underwater virtual reality systems

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Coherence changes gaze behavior in virtual human interactions

Richard Skarbez, Gregory F. Welch, Frederick P. Brooks Jr., Mary C. Whitton

Coherence changes gaze behavior in virtual human interactions

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BlowClick 2.0: A trigger based on non-verbal vocal input

Daniel Zielasko, Neha Neha, Benjamin Weyers, Torsten W. Kuhlen

BlowClick 2.0: A trigger based on non-verbal vocal input

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Object location memory error in virtual and real environments

Mengxin Xu, María Murcia-López, Anthony Steed

Object location memory error in virtual and real environments

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Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson images

Yuta Itoh, Jason Orlosky, Kiyoshi Kiyokawa, Toshiyuki Amano, Maki Sugimoto

Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson images

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Cognitive psychology and human factors engineering of virtual reality

Adrian K. T. Ng

Cognitive psychology and human factors engineering of virtual reality

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Using augmented reality to improve dismounted operators' situation awareness

William Losina Brandao, Márcio Sarroglia Pinho

Using augmented reality to improve dismounted operators' situation awareness

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Advertising perception with immersive virtual reality devices

Eduardo Zilles Borba, Marcelo Knörich Zuffo

Advertising perception with immersive virtual reality devices

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An exploration of input conditions for virtual teleportation

Emil Rosenlund Høeg, Kevin V. Ruder, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin

An exploration of input conditions for virtual teleportation

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3D action reconstruction using virtual player to assist karate training

Kazumoto Tanaka

3D action reconstruction using virtual player to assist karate training

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A mixed reality tele-presence platform to exchange emotion and sensory information based on MPEG-V standard

Hojun Lee, Gyutae Ha, Sangho Lee, Shiho Kim

A mixed reality tele-presence platform to exchange emotion and sensory information based on MPEG-V standard

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Towards understanding scene transition techniques in immersive 360 movies and cinematic experiences

Kasra Rahimi Moghadam, Eric D. Ragan

Towards understanding scene transition techniques in immersive 360 movies and cinematic experiences

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Observation of mirror reflection and voluntary self-touch enhance self-recognition for a telexistence robot

Yasuyuki Inoue, Fumihiro Kato, MHD Yamen Saraiji, Charith Lasantha Fernando, Susumu Tachi

Observation of mirror reflection and voluntary self-touch enhance self-recognition for a telexistence robot

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Mixed reality training for tank platoon leader communication skills

Peter Khooshabeh, Igor Choromanski, Catherine Neubauer, David M. Krum, Ryan P. Spicer, Julia Campbell

Mixed reality training for tank platoon leader communication skills

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Acoustic VR in the mouth: A real-time speech-driven visual tongue system

Ran Luo, Qiang Fang, Jianguo Wei, Wenhuan Lu, Weiwei Xu, Yin Yang

Acoustic VR in the mouth: A real-time speech-driven visual tongue system

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VRAIN: Virtual reality assisted intervention for neuroimaging

Dominique Duncan, Brad Newman, Adam Saslow, Emily Wanserski, Tyler Ard, Ryan Essex, Arthur W. Toga

VRAIN: Virtual reality assisted intervention for neuroimaging

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Gesture-based augmented reality annotation

YunSuk Chang, Benjamin Nuernberger, Bo Luan, Tobias Höllerer, John O'Donovan

Gesture-based augmented reality annotation

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The effect of lip and arm synchronization on embodiment: A pilot study

Tara Collingwoode-Williams, Marco Gillies, Cade McCall, Xueni Pan

The effect of lip and arm synchronization on embodiment: A pilot study

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VRRobot: Robot actuated props in an infinite virtual environment

Emanuel Vonach, Clemens Gatterer, Hannes Kaufmann

VRRobot: Robot actuated props in an infinite virtual environment

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Genome gazing: A 360° stereoscopic animation for Google cardboard

Kate Patterson

Genome gazing: A 360° stereoscopic animation for Google cardboard

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Peers at work: Economic real-effort experiments in the presence of virtual co-workers

Andrea Bönsch, Jonathan Wendt, Heiko Overath, Ozgur Gurerk, Christine Harbring, Christian Grund, Thomas Kittsteiner, Torsten W. Kuhlen

Peers at work: Economic real-effort experiments in the presence of virtual co-workers

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Evaluation of airflow effect on a VR walk

Masato Kurosawa, Ken Ito, Yasushi Ikei, Koichi Hirota, Michiteru Kitazaki

Evaluation of airflow effect on a VR walk

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The AR-Rift 2 prototype

Anthony Steed, Yonathan Widya Adipradana, Sebastian Friston

The AR-Rift 2 prototype

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A haptic three-dimensional shape display with three fingers grasping

Takuya Handa, Kenji Murase, Makiko Azuma, Toshihiro Shimizu, Satoru Kondo, Hiroyuki Shinoda

A haptic three-dimensional shape display with three fingers grasping

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View-aware tile-based adaptations in 360 virtual reality video streaming

Mohammad Hosseini

View-aware tile-based adaptations in 360 virtual reality video streaming

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Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation

Andreas Ryge, Lui Thomsen, Theis Berthelsen, Jonatan S. Hvass, Lars Koreska, Casper Vollmers, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin

Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation

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Notes on virtual and augmented reality (Keynote)

Tobias Höllerer

Notes on virtual and augmented reality (Keynote)

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The pull

Quba Michalski, Brendan J. Hogan, Jamie Hunsdale

The pull

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Adaptive 360-degree video streaming using layered video coding

Afshin TaghaviNasrabadi, Anahita Mahzari, Joseph D. Beshay, Ravi Prakash

Adaptive 360-degree video streaming using layered video coding

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Augmented reality: Principles and practice

Dieter Schmalstieg, Tobias Höllerer

Augmented reality: Principles and practice

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Corrective feedback for depth perception in CAVE-like systems

Adrian K. T. Ng, Leith K. Y. Chan, Henry Y. K. Lau

Corrective feedback for depth perception in CAVE-like systems

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mpCubee: Towards a mobile perspective cubic display using mobile phones

Jens Grubert, Matthias Kranz

mpCubee: Towards a mobile perspective cubic display using mobile phones

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Hand gesture controls for image categorization in immersive virtual environments

Chao Peng, Jeffrey Hansberger, Lizhou Cao, Vaidyanath Areyur Shanthakumar

Hand gesture controls for image categorization in immersive virtual environments

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NIVR: Neuro imaging in virtual reality

Tyler Ard, David M. Krum, Thai Phan, Dominique Duncan, Ryan Essex, Mark T. Bolas, Arthur W. Toga

NIVR: Neuro imaging in virtual reality

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Estimating the motion-to-photon latency in head mounted displays

Jingbo Zhao, Robert S. Allison, Margarita Vinnikov, Sion Jennings

Estimating the motion-to-photon latency in head mounted displays

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Singapore inside out London 2015 in VR

Lionel Chok

Singapore inside out London 2015 in VR

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A system for creating virtual reality content from make-believe games

Adela Barbulescu, Maxime Garcia, Antoine Bégault, Marie-Paule Cani, Maxime Portaz, Alexis Viand, Romain Dulery, Laurence Boissieux, Pierre Heinish, Rémi Ronfard, Dominique Vaufreydaz

A system for creating virtual reality content from make-believe games

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Automatic speed and direction control along constrained navigation paths

Seyedkoosha Mirhosseini, Ievgeniia Gutenko, Sushant Ojal, Joseph Marino, Arie E. Kaufman

Automatic speed and direction control along constrained navigation paths

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Demonstration: Rapid one-shot acquisition of dynamic VR avatars

Charles Malleson, Maggie Kosek, Martin Klaudiny, Iván Huerta, Jean Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell

Demonstration: Rapid one-shot acquisition of dynamic VR avatars

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KKse: Safety education system of the child in the kitchen knife cooking

Shiho Saito, Koichi Hirota, Takuya Nojima

KKse: Safety education system of the child in the kitchen knife cooking

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Inducing self-motion sensations in driving simulators using force-feedback and haptic motion

Guillaume Bouyer, Amine Chellali, Anatole Lécuyer

Inducing self-motion sensations in driving simulators using force-feedback and haptic motion

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Approximating optimal sets of views in virtual scenes

Sebastian Freitag, Clemens Lobbert, Benjamin Weyers, Torsten W. Kuhlen

Approximating optimal sets of views in virtual scenes

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FACETEQ interface demo for emotion expression in VR

Ifigeneia Mavridou, James T. McGhee, Mahyar Hamedi, Mohsen Fatoorechi, Andrew Cleal, Emili Ballaguer-Balester, Ellen Seiss, Graeme Cox, Charles Nduka

FACETEQ interface demo for emotion expression in VR

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A preliminary study of users' experiences of meditation in virtual reality

Thea Andersen, Gintare Anisimovaite, Anders Christiansen, Mohamed Hussein, Carol Lund, Thomas Nielsen, Eoin Rafferty, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin

A preliminary study of users' experiences of meditation in virtual reality

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Prioritization and static error compensation for multi-camera collaborative tracking in augmented reality

Jianren Wang, Long Qian, Ehsan Azimi, Peter Kazanzides

Prioritization and static error compensation for multi-camera collaborative tracking in augmented reality

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High-definition wireless personal area tracking using AC magnetic field for virtual reality

Mohit Singh, Byunghoo Jung

High-definition wireless personal area tracking using AC magnetic field for virtual reality

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Augmenting creative design thinking using networks of concepts

Georgi V. Georgiev, Kaori Yamada, Toshiharu Taura, Vassilis Kostakos, Matti Pouke, Sylvia Tzvetanova Yung, Timo Ojala

Augmenting creative design thinking using networks of concepts

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Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement

Alexandra Kitson, Abraham M. Hashemian, Ekaterina R. Stepanova, Ernst Kruijff, Bernhard E. Riecke

Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement

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Motor adaptation in response to scaling and diminished feedback in virtual reality

David M. Krum, Thai Phan, Sin-Hwa Kang

Motor adaptation in response to scaling and diminished feedback in virtual reality

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On exploring the mitigation of distance misperception in virtual reality

Alex Peer

On exploring the mitigation of distance misperception in virtual reality

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Group immersive education with digital fulldome planetariums

KaChun Yu, Kamran Saham, Victoria Sahami, Larry Sessions, Grant Denn

Group immersive education with digital fulldome planetariums

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Towards ad hoc mobile multi-display environments on commodity mobile devices

Jens Grubert, Matthias Kranz

Towards ad hoc mobile multi-display environments on commodity mobile devices

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Virtual zero gravity impact on internal gravity model

Thibault Porssut, Henrique Debarba, Elisa Canzoneri, Bruno Herbelin, Ronan Boulic

Virtual zero gravity impact on internal gravity model

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Mobile collaborative mixed reality for supporting scientific inquiry and visualization of earth science data

Suya You, Charles K. Thompson

Mobile collaborative mixed reality for supporting scientific inquiry and visualization of earth science data

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The effect of geometric realism on presence in a virtual reality game

Jonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin

The effect of geometric realism on presence in a virtual reality game

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Sound design in virtual reality concert experiences using a wave field synthesis approach

Rasmus B. Lind, Victor Milesen, Dina M. Smed, Simone P. Vinkel, Francesco Grani, Niels C. Nilsson, Lars Reng, Rolf Nordahl, Stefania Serafin

Sound design in virtual reality concert experiences using a wave field synthesis approach

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Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems

Ross Tredinnick, Brady Boettcher, Simon Smith, Sam Solovy, Kevin Ponto

Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems

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Comparing VR and non-VR driving simulations: An experimental user study

Florian Weidner, Anne Hoesch, Sandra Poeschl, Wolfgang Broll

Comparing VR and non-VR driving simulations: An experimental user study

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Catching a real ball in virtual reality

Matthew K. X. J. Pan, Günter Niemeyer

Catching a real ball in virtual reality

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Turn physically curved paths into virtual curved paths

Keigo Matsumoto, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose

Turn physically curved paths into virtual curved paths

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Socially immersive avatar-based communication

Daniel Roth, Kristoffer Waldow, Marc Erich Latoschik, Arnulph Fuhrmann, Gary Bente

Socially immersive avatar-based communication

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WebVR meets WebRTC: Towards 360-degree social VR experiences

Simon Gunkel, Martin Prins, Hans Stokking, Omar Niamut

WebVR meets WebRTC: Towards 360-degree social VR experiences

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Coordinating attention and cooperation in multi-user virtual reality narratives

Cullen Brown, Ghanshyam Bhutra, Mohamed Suhail, Qinghong Xu, Eric D. Ragan

Coordinating attention and cooperation in multi-user virtual reality narratives

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Itapeva 3D: Being Indiana Jones in virtual reality

Eduardo Zilles Borba, Andre Montes, Roseli de Deus Lopes, Marcelo Knörich Zuffo, Regis Kopper

Itapeva 3D: Being Indiana Jones in virtual reality

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Design of collaborative 3D user interfaces for virtual and augmented reality

Jerônimo G. Grandi

Design of collaborative 3D user interfaces for virtual and augmented reality

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Immerj: A novel system for democratizing immersive storytelling

Sarang S. Bhadsavie, Xie Hunt Shannon Yap, Justin Segler, Rahul Jaisimha, Nishant Raman, Yengzhou Feng, Sierra J. Biggs, Micah Peoples, Robert B. Brenner, Brian C. McCann

Immerj: A novel system for democratizing immersive storytelling

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3DPS: An auto-calibrated three-dimensional perspective-corrected spherical display

Qian Zhou, Kai Wu, Gregor Miller, Ian Stavness, Sidney Fels

3DPS: An auto-calibrated three-dimensional perspective-corrected spherical display

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REINVENT: A low-cost, virtual reality brain-computer interface for severe stroke upper limb motor recovery

Ryan P. Spicer, Julia Anglin, David M. Krum, Sook-Lei Liew

REINVENT: A low-cost, virtual reality brain-computer interface for severe stroke upper limb motor recovery

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Hypertextual reality: VR on the web

Diego González-Zúñiga, Peter O'Shaughnessy, Michael Blix

Hypertextual reality: VR on the web

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Assisted travel based on common visibility and navigation meshes

Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen

Assisted travel based on common visibility and navigation meshes

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Conditions influencing perception of wind direction by the head

Takuya Nakano, Yasuyuki Yanagida

Conditions influencing perception of wind direction by the head

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Gaze estimation based on head movements in virtual reality applications using deep learning

Agata Marta Soccini

Gaze estimation based on head movements in virtual reality applications using deep learning

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Resolution-defined projections for virtual reality video compression

Charles Dunn, Brian Knott

Resolution-defined projections for virtual reality video compression

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6-DOF VR videos with a single 360-camera

Jingwei Huang, Zhili Chen, Duygu Ceylan, Hailin Jin

6-DOF VR videos with a single 360-camera

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Classification method of tactile feeling using stacked autoencoder based on haptic primary colors

Fumihiro Kato, Charith Lasantha Fernando, Yasuyuki Inoue, Susumu Tachi

Classification method of tactile feeling using stacked autoencoder based on haptic primary colors

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ArcheoVR: Exploring Itapeva's archeological site

Eduardo Zilles Borba, Andre Montes, Marcio Almeida, Mario Nagamura, Roseli D. Lopes, Marcelo Knörich Zuffo, Astolfo Araujo, Regis Kopper

ArcheoVR: Exploring Itapeva's archeological site

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Design and assessment of haptic interfaces: An essay on proactive haptic articulation

Victor Adriel de Jesus Oliveira

Design and assessment of haptic interfaces: An essay on proactive haptic articulation

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Immersive and collaborative Taichi motion learning in various VR environments

Tianyu He, Xiaoming Chen, Zhibo Chen, Ye Li, Sen Liu, Junhui Hou, Ying He

Immersive and collaborative Taichi motion learning in various VR environments

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Defying the Nazis VR

Dylan Southard, Elijah Allan-Blitz, Jordan Halsey, Christina Heller, Artemis Joukowsky

Defying the Nazis VR

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Emotional qualities of VR space

Asma Naz, Regis Kopper, Ryan P. McMahan, Mihai Nadin

Emotional qualities of VR space

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Prism aftereffects for throwing with a self-avatar in an immersive virtual environment

Bobby Bodenheimer, Sarah H. Creem-Regehr, Jeanine Stefanucci, Elena Shemetova, William B. Thompson

Prism aftereffects for throwing with a self-avatar in an immersive virtual environment

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Tactile feedback enhanced with discharged elastic energy and its effectiveness for in-air key-press and swipe operations

Itsuo Kumazawa, Souma Suzuki, Yoshikazu Onuki, Shunsuke Ono

Tactile feedback enhanced with discharged elastic energy and its effectiveness for in-air key-press and swipe operations

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Contextualizing construction accident reports in virtual environments for safety education

Alyssa M. Pena, Eric D. Ragan

Contextualizing construction accident reports in virtual environments for safety education

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Immersive data interaction for planetary and earth sciences

Victor Ardulov, Oleg Pariser

Immersive data interaction for planetary and earth sciences

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Evaluation of labelling layout methods in augmented reality

Gang Li, Yue Liu, Yongtian Wang

Evaluation of labelling layout methods in augmented reality

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Optical see-through vs. spatial augmented reality simulators for medical applications

Salam Daher

Optical see-through vs. spatial augmented reality simulators for medical applications

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Gauntlet: Travel technique for immersive environments using non-dominant hand

Mathew Tomberlin, Liudmila Tahai, Krzysztof Pietroszek

Gauntlet: Travel technique for immersive environments using non-dominant hand

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An immersive approach to visualizing perceptual disturbances

Grace M. Rodriguez, Marvis Cruz, Andrew Solis, Patricia Ordonez, Brian C. McCann

An immersive approach to visualizing perceptual disturbances

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A perspective from the long view: 35 Years in VR (Keynote)

David A. Smith

A perspective from the long view: 35 Years in VR (Keynote)

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Human-centered design for immersive interactions

Jason Jerald

Human-centered design for immersive interactions

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Upright adjustment of 360 spherical panoramas

Jinwoong Jung, Joon-Young Lee, Byungmoon Kim, Seungyong Lee

Upright adjustment of 360 spherical panoramas

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Asymetric telecollaboration in virtual reality

Thibault Porssut, Jean-Rémy Chardonnet

Asymetric telecollaboration in virtual reality

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MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR

Lele Feng, Xubo Yang, Shuangjiu Xiao

MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR

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A diminished reality simulation for driver-car interaction with transparent cockpits

Patrick Lindemann, Gerhard Rigoll

A diminished reality simulation for driver-car interaction with transparent cockpits

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Towards a design space characterizing workflows that take advantage of immersive visualization

Tom Vierjahn, Daniel Zielasko, Kees van Kooten, Peter Messmer, Bernd Hentschel, Torsten W. Kuhlen, Benjamin Weyers

Towards a design space characterizing workflows that take advantage of immersive visualization

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Diminished reality for acceleration stimulus: Motion sickness reduction with vection for autonomous driving

Taishi Sawabe, Masayuki Kanbara, Norihiro Hagita

Diminished reality for acceleration stimulus: Motion sickness reduction with vection for autonomous driving

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Bodiless embodiment: A descriptive survey of avatar bodily coherence in first-wave consumer VR applications

Dooley Murphy

Bodiless embodiment: A descriptive survey of avatar bodily coherence in first-wave consumer VR applications

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Texturing of augmented reality character based on colored drawing

Hengheng Zhao, Ping Huang, Junfeng Yao

Texturing of augmented reality character based on colored drawing

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Comparison of a speech-based and a pie-menu-based interaction metaphor for application control

Sebastian Pick, Andrew S. Puika, Torsten W. Kuhlen

Comparison of a speech-based and a pie-menu-based interaction metaphor for application control

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Smoke Water Fire (2016)

Mark J. Stock

Smoke Water Fire (2016)

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A comparison of methods for navigation and wayfinding in large virtual environments using walking

Richard A. Paris, Timothy P. McNamara, John J. Rieser, Bobby Bodenheimer

A comparison of methods for navigation and wayfinding in large virtual environments using walking

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An evaluation of strategies for two-user redirected walking in shared physical spaces

Mahdi Azmandian, Timofey Grechkin, Evan Suma Rosenberg

An evaluation of strategies for two-user redirected walking in shared physical spaces

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Recognition and mapping of facial expressions to avatar by embedded photo reflective sensors in head mounted display

Katsuhiro Suzuki, Fumihiko Nakamura, Jiu Otsuka, Katsutoshi Masai, Yuta Itoh, Yuta Sugiura, Maki Sugimoto

Recognition and mapping of facial expressions to avatar by embedded photo reflective sensors in head mounted display

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Evaluation of a penalty and a constraint-based haptic rendering algorithm with different haptic interfaces and stiffness values

Mikel Sagardia, Thomas Hulin

Evaluation of a penalty and a constraint-based haptic rendering algorithm with different haptic interfaces and stiffness values

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Guided head rotation and amplified head rotation: Evaluating semi-natural travel and viewing techniques in virtual reality

Shyam Prathish Sargunam, Kasra Rahimi Moghadam, Mohamed Suhail, Eric D. Ragan

Guided head rotation and amplified head rotation: Evaluating semi-natural travel and viewing techniques in virtual reality

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Rapid creation of photorealistic virtual reality content with consumer depth cameras

Chih-Fan Chen, Mark T. Bolas, Evan Suma Rosenberg

Rapid creation of photorealistic virtual reality content with consumer depth cameras

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Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment

Myungho Lee, Gerd Bruder, Gregory F. Welch

Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment

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Designing next generation marketplace: The effect of 3D VR store interface design on shopping behavior

Hyo Jeong Kang

Designing next generation marketplace: The effect of 3D VR store interface design on shopping behavior

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MR sand table: Mixing real-time video streaming in physical models

Zhong Zhou, Zhiyi Bian, Zheng Zhuo

MR sand table: Mixing real-time video streaming in physical models

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Anatomy builder VR: Applying a constructive learning method in the virtual reality canine skeletal system

Jinsil Hwaryoung Seo, Brian Michael Smith, Margaret E. Cook, Michelle Pine, Erica Malone, Steven Leal, Jinkyo Suh

Anatomy builder VR: Applying a constructive learning method in the virtual reality canine skeletal system

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Enhancements to VTK enabling scientific visualization in immersive environments

Patrick O'Leary, Sankhesh Jhaveri, Aashish Chaudhary, William R. Sherman, Ken Martin, David Lonie, Eric T. Whiting, James H. Money, Sandy McKenzie

Enhancements to VTK enabling scientific visualization in immersive environments

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Interaction with WebVR 360° video player: Comparing three interaction paradigms

Toni Pakkanen, Jaakko Hakulinen, Tero Jokela, Ismo Rakkolainen, Jari Kangas, Petri Piippo, Roope Raisamo, Marja Salmimaa

Interaction with WebVR 360° video player: Comparing three interaction paradigms

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Study of interaction fidelity for two viewpoint changing techniques in a virtual biopsy trainer

Aylen Ricca, Amine Chellali, Samir Otmane

Study of interaction fidelity for two viewpoint changing techniques in a virtual biopsy trainer

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Travel in large-scale head-worn VR: Pre-oriented teleportation with WIMs and previews

Carmine Elvezio, Mengu Sukan, Steven Feiner, Barbara Tversky

Travel in large-scale head-worn VR: Pre-oriented teleportation with WIMs and previews

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Virtual reality based training: Evaluation of user performance by capturing upper limb motion

Ehsan Zahedi, Hadi Rahmat-Khah, Javad Dargahi, Mehrdad H. Zadeh

Virtual reality based training: Evaluation of user performance by capturing upper limb motion

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Proposal of a spectral random dots marker using local feature for posture estimation

Norimasa Kobori, Daisuke Deguchi, Ichiro Ide, Hiroshi Murase

Proposal of a spectral random dots marker using local feature for posture estimation

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Curvature gains in redirected walking: A closer look

Malte Nogalski, Wolfgang Fohl

Curvature gains in redirected walking: A closer look

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Designing intentional impossible spaces in virtual reality narratives: A case study

Joshua A. Fisher, Amit Garg, Karan Pratap Singh, Wesley Wang

Designing intentional impossible spaces in virtual reality narratives: A case study

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Virginia tech's study hall: A virtual method of loci mnemotechnic study using a neurologically-based, mechanism-driven, approach to immersive learning research

Jessie Mann, Nicholas F. Polys, Rachel Diana, Manasa Ananth, Brad Herald, Sweetuben Platel

Virginia tech's study hall: A virtual method of loci mnemotechnic study using a neurologically-based, mechanism-driven, approach to immersive learning research

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A methodology for optimized generation of virtual environments based on hydroelectric power plants

Igor de Andrade Moraes, Alexandre Cardoso, Edgard Lamounier, Milton Miranda Neto, Isabela Cristina dos Santos Peres

A methodology for optimized generation of virtual environments based on hydroelectric power plants

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Rapid one-shot acquisition of dynamic VR avatars

Charles Malleson, Maggie Kosek, Martin Klaudiny, Iván Huerta, Jean Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell

Rapid one-shot acquisition of dynamic VR avatars

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Measurement of 3D-velocity by high-frame-rate optical mouse sensors to extrapolate 3D position captured by a low-frame-rate stereo camera

Itsuo Kumazawa, Toshihiro Kai, Yoshikazu Onuki, Shunsuke Ono

Measurement of 3D-velocity by high-frame-rate optical mouse sensors to extrapolate 3D position captured by a low-frame-rate stereo camera

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Real-time interactive AR system for broadcasting

Hyunwoo Cho, Sung-Uk Jung, Hyung-Keun Jee

Real-time interactive AR system for broadcasting

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HySAR: Hybrid material rendering by an optical see-through head-mounted display with spatial augmented reality projection

Yuichi Hiroi, Yuta Itot, Takumi Hamasaki, Daisuke Iwai, Maki Sugimoto

HySAR: Hybrid material rendering by an optical see-through head-mounted display with spatial augmented reality projection

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Data fragment: Virtual reality for viewing and querying large image sets

Theophilus Teo, Mitchell Normal, Matt Adcock, Bruce H. Thomas

Data fragment: Virtual reality for viewing and querying large image sets

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Navigation interfaces for virtual reality and gaming: Theory and practice

Ernst Kruijff, Bernhard E. Riecke

Navigation interfaces for virtual reality and gaming: Theory and practice

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Immersive virtual training for substation electricians

Eduardo H. Tanaka, Juliana Paludo, Rafael Bacchetti, Edgar Gadbem, Leonardo R. Domingues, Carlucio Cordeiro, Olavo Giraldi, Guilherme Alcarde Gallo, Adam Mendes da Silva, Marcos H. Cascone

Immersive virtual training for substation electricians

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Separation of reflective and fluorescent components using the color mixing matrix

Isao Shimana, Toshiyuki Amano

Separation of reflective and fluorescent components using the color mixing matrix

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Application of redirected walking in room-scale VR

Eike Langbehn, Paul Lubos, Gerd Bruder, Frank Steinicke

Application of redirected walking in room-scale VR

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Diving into the multiplicity: Liberating your design process from a convention-centered approach

Rebecca Rouse, Benjamin Chang, Silvia Ruzanka

Diving into the multiplicity: Liberating your design process from a convention-centered approach

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Air cushion: A pilot study of the passive technique to mitigate simulator sickness by responding to vection

Yoshikazu Onuki, Shunsuke Ono, Itsuo Kumazawa

Air cushion: A pilot study of the passive technique to mitigate simulator sickness by responding to vection

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The impact of transitions on user experience in virtual reality

Liang Men, Nick Bryan-Kinns, Amelia Shivani Hassard, Zixiang Ma

The impact of transitions on user experience in virtual reality

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Repeat after me: Using mixed reality humans to influence best communication practices

Andrew Cordar, Adam Wendling, Casey White, Samsun Lampotang, Benjamin Lok

Repeat after me: Using mixed reality humans to influence best communication practices

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Mechanism of integrating force and vibrotactile cues for 3D user interaction within virtual environments

Aida Erfanian, Stanley Tarng, Yaoping Hu, Jeremy Plouzeau, Frédéric Mérienne

Mechanism of integrating force and vibrotactile cues for 3D user interaction within virtual environments

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Wearable tactile device using mechanical and electrical stimulation for fingertip interaction with virtual world

Vibol Yem, Hiroyuki Kajimoto

Wearable tactile device using mechanical and electrical stimulation for fingertip interaction with virtual world

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Efficient construction of the spatial room impulse response

Carl Schissler, Peter Stirling, Ravish Mehra

Efficient construction of the spatial room impulse response

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Efficient sound synthesis for natural scenes

Kai Wang, Haonan Cheng, Shiguang Liu

Efficient sound synthesis for natural scenes

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Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youth

Erica Southgate, Shamus P. Smith, Jill Scevak

Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youth

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Transfer of a skilled motor learning task between virtual and conventional environments

Julia Anglin, David Saldana, Allie Schmiesing, Sook-Lei Liew

Transfer of a skilled motor learning task between virtual and conventional environments

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Virtual reality to save endangered animals: Many eyes on the wild

June Kim, Tomasz Bednarz

Virtual reality to save endangered animals: Many eyes on the wild

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Virtual field trips with networked depth-camera-based teacher, heterogeneous displays, and example energy center application

Jason Woodworth, Sam Ekong, Christoph W. Borst

Virtual field trips with networked depth-camera-based teacher, heterogeneous displays, and example energy center application

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Steering locomotion by vestibular perturbation in room-scale VR

Misha Sra

Steering locomotion by vestibular perturbation in room-scale VR

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VROnSite: Towards immersive training of first responder squad leaders in untethered virtual reality

Annette Mossel, Mario Froeschl, Christian Schönauer, Andreas Peer, Johannes Göllner, Hannes Kaufmann

VROnSite: Towards immersive training of first responder squad leaders in untethered virtual reality

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RIDE: Region-induced data enhancement method for dynamic calibration of optical see-through head-mounted displays

Zhenliang Zhang, Dongdong Weng, Yue Liu, Yongtian Wang, Xinjun Zhao

RIDE: Region-induced data enhancement method for dynamic calibration of optical see-through head-mounted displays

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Sweeping-based volumetric calibration and registration of multiple RGBD-sensors for 3D capturing systems

Stephan Beck, Bernd Froehlich

Sweeping-based volumetric calibration and registration of multiple RGBD-sensors for 3D capturing systems

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Optimizing placement of commodity depth cameras for known 3D dynamic scene capture

Rohan Chabra, Adrian Ilie, Nicholas Rewkowski, Young-Woon Cha, Henry Fuchs

Optimizing placement of commodity depth cameras for known 3D dynamic scene capture

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Experiencing guidance in 3D spaces with a vibrotactile head-mounted display

Victor Adriel de Jesus Oliveira, Luca Giulio Brayda, Luciana P. Nedel, Anderson Maciel

Experiencing guidance in 3D spaces with a vibrotactile head-mounted display

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Development and evaluation of a hands-free motion cueing interface for ground-based navigation

Jacob Freiberg, Alexandra Kitson, Bernhard E. Riecke

Development and evaluation of a hands-free motion cueing interface for ground-based navigation

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Preliminary exploration: Perceived egocentric distance measures in room-scale spaces using consumer-grade head mounted displays

Alex Peer, Kevin Ponto

Preliminary exploration: Perceived egocentric distance measures in room-scale spaces using consumer-grade head mounted displays

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Effects of using HMDs on visual fatigue in virtual environments

Jie Guo, Dongdong Weng, Henry Been-Lirn Duh, Yue Liu, Yongtian Wang

Effects of using HMDs on visual fatigue in virtual environments

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