| 
									 Shape-inspired architectural design 
									Weidan Xiong, Pengbo Zhang, Pedro V. Sander, Ajay Joneja 
								 | 
								
								
									 Shape-inspired architectural design 
									Details
								 | 
								
									
								 | 
								
									
									
									 
										Verification:
										Authors have
										not verified
										information
									 
									
								 | 
							
							
								| 
									 Coarse pixel shading with temporal supersampling 
									Kai Xiao, Gabor Liktor, Karthik Vaidyanathan 
								 | 
								
								
									 Coarse pixel shading with temporal supersampling 
									Details
								 | 
								
									
								 | 
								
									
									 
										Verification:
										Authors have
										not verified
										information
									 
									
								 | 
							
							
								| 
									 Transport path precomputation for real-time room reverb 
									Gregor Mückl, Carsten Dachsbacher 
								 | 
								
								
									 Transport path precomputation for real-time room reverb 
									Details
								 | 
								
									
								 | 
								
									
									 
										Verification:
										Authors have
										not verified
										information
									 
									
								 | 
							
							
								| 
									 Combining analytic direct illumination and stochastic shadows 
									Eric Heitz, Stephen Hill, Morgan McGuire 
								 | 
								
								
									 Combining analytic direct illumination and stochastic shadows 
									Details
								 | 
								
									
								 | 
								
									
									 
										Verification:
										Authors have
										not verified
										information
									 
									
								 | 
							
							
								| 
									 A framework for simulating agent-based cooperative tasks in crowd simulation 
									Sai-Keung Wong, Yi-Hung Chou, Hsiang-Yu Yang 
								 | 
								
								
									 A framework for simulating agent-based cooperative tasks in crowd simulation 
									Details
								 | 
								
									
								 | 
								
									
									 
										Verification:
										Authors have
										not verified
										information
									 
									
								 | 
							
							
								| 
									 Learning real-time ambient occlusion from distance representations 
									Benjamin Keinert, Jana Martschinke, Marc Stamminger 
								 | 
								
								
									 Learning real-time ambient occlusion from distance representations 
									Details
								 | 
								
									
								 | 
								
									
									 
										Verification:
										Authors have
										not verified
										information
									 
									
								 | 
							
							
								| 
									 An emotion evolution based model for collective behavior simulation 
									Hao Jiang, Zhigang Deng, Mingliang Xu, Xiangjun He, Tianlu Mao, Zhaoqi Wang 
								 | 
								
								
									 An emotion evolution based model for collective behavior simulation 
									Details
								 | 
								
									
								 | 
								
									
									 
										Verification:
										Authors have
										not verified
										information
									 
									
								 | 
							
							
								| 
									 Bulk-synchronous parallel simultaneous BVH traversal for collision detection on GPUs 
									Floyd M. Chitalu, Christophe Dubach, Taku Komura 
								 | 
								
								
									 Bulk-synchronous parallel simultaneous BVH traversal for collision detection on GPUs 
									Details
								 | 
								
									
								 | 
								
									
									 
										Verification:
										Authors have
										not verified
										information
									 
									
								 | 
							
							
								| 
									 Efficient screen-space rendering of vector features on virtual terrains 
									Alex Frasson, Tiago Augusto Engel, Cesar Tadeu Pozzer 
								 | 
								
								
									 Efficient screen-space rendering of vector features on virtual terrains 
									Details
								 | 
								
									
								 | 
								
									
									 
										Verification:
										Authors have
										not verified
										information
									 
									
								 | 
							
							
								| 
									 Mutual collision avoidance during walking in real and collaborative virtual environments 
									Iana Podkosova, Hannes Kaufmann 
								 | 
								
								
									 Mutual collision avoidance during walking in real and collaborative virtual environments 
									Details
								 | 
								
									
								 | 
								
									
									 
										Verification:
										Authors have
										not verified
										information
									 
									
								 | 
							
							
								| 
									 Plane-based multi-view inpainting for image-based rendering in large scenes 
									Julien Philip, George Drettakis 
								 | 
								
								
									 Plane-based multi-view inpainting for image-based rendering in large scenes 
									Details
								 | 
								
									
								 | 
								
									
									 
										Verification:
										Authors have
										not verified
										information
									 
									
								 | 
							
							
								| 
									 Montage4D: interactive seamless fusion of multiview video textures 
									Ruofei Du, Ming Chuang, Wayne Chang, Hugues Hoppe, Amitabh Varshney 
								 | 
								
								
									 Montage4D: interactive seamless fusion of multiview video textures 
									Details
								 | 
								
									
								 | 
								
									 Author Comments:
									 
									
									
										Sharing:
										Research produced artifacts
									 
									
										Verification:
										Authors have
										verified
										information
									 
									
								 | 
							
							
								| 
									 Fast behavioral locomotion with layered navigation meshes 
									Alain Juarez-Perez, Marcelo Kallmann 
								 | 
								
								
									 Fast behavioral locomotion with layered navigation meshes 
									Details
								 | 
								
									
								 | 
								
									
									 
										Verification:
										Authors have
										not verified
										information
									 
									
								 |