ACM Symposium on Interactive 3D Graphics and Games, I3D 2014


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Title/Authors Title Research Artifacts
[?] A research artifact is any by-product of a research project that is not directly included in the published research paper. In Computer Science research this is often source code and data sets, but it could also be media, documentation, inputs to proof assistants, shell-scripts to run experiments, etc.
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Real-time low-frequency signal modulated texture compression using intensity dilation

Pavel Krajcevski, Dinesh Manocha

Real-time low-frequency signal modulated texture compression using intensity dilation

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Multi-layer alpha blending

Marco Salvi, Karthik Vaidyanathan

Multi-layer alpha blending

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Shadow map silhouette revectorization

Vladimir Bondarev

Shadow map silhouette revectorization

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A GPU accelerated algorithm for 3D Delaunay triangulation

Thanh-Tung Cao, Ashwin Nanjappa, Mingcen Gao, Tiow Seng Tan

A GPU accelerated algorithm for 3D Delaunay triangulation

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Sub-pixel shadow mapping

Pascal Lecocq, Jean-Eudes Marvie, Gaël Sourimant, Pascal Gautron

Sub-pixel shadow mapping

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Texture mapping for 3D painting using geodesic distance

Songgang Xu, John Keyser

Texture mapping for 3D painting using geodesic distance

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Fully parallel kd-tree construction for real-time ray tracing

Zonghui Li, Tong Wang, Yangdong Deng

Fully parallel kd-tree construction for real-time ray tracing

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Fast rotation search for real-time interactive point cloud registration

Tat-Jun Chin, Álvaro Parra Bustos, Michael S. Brown, David Suter

Fast rotation search for real-time interactive point cloud registration

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Sound localization and multi-modal steering for autonomous virtual agents

Yu Wang, Mubbasir Kapadia, Pengfei Huang, Ladislav Kavan, Norman I. Badler

Sound localization and multi-modal steering for autonomous virtual agents

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Splatting lines: an efficient method for illustrating 3D surfaces and volumes

Long Zhang, Qian Sun, Ying He

Splatting lines: an efficient method for illustrating 3D surfaces and volumes

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Per-triangle shadow volumes using a view-sample cluster hierarchy

Erik Sintorn, Viktor Kämpe, Ola Olsson, Ulf Assarsson

Per-triangle shadow volumes using a view-sample cluster hierarchy

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Adaptive depth bias for shadow maps

Hang Dou, Yajie Yan, Ethan Kerzner, Zeng Dai, Chris Wyman

Adaptive depth bias for shadow maps

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Out-of-core ray batching on a commodity cluster

Myung-Bae Son, Sung-Eui Yoon

Out-of-core ray batching on a commodity cluster

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A hybrid image-CAD based system for modeling realistic hairstyles

Xuan Yu, Zhan Yu, Xiaogang Chen, Jingyi Yu

A hybrid image-CAD based system for modeling realistic hairstyles

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Interactive 3D cloud modelling with a brush painting interface

Chen Wei, James E. Gain, Patrick Marais

Interactive 3D cloud modelling with a brush painting interface

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Efficient virtual shadow maps for many lights

Ola Olsson, Erik Sintorn, Viktor Kämpe, Markus Billeter, Ulf Assarsson

Efficient virtual shadow maps for many lights

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k+-buffer: fragment synchronized k-buffer

Andreas Vasilakis, Ioannis Fudos

k+-buffer: fragment synchronized k-buffer

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Stochastic activity authoring with direct user control

Aline Normoyle, Maxim Likhachev, Alla Safonova

Stochastic activity authoring with direct user control

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Objective image quality assessment of texture compression

Wesley Griffin, Marc Olano

Objective image quality assessment of texture compression

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Prefiltered single scattering

Oliver Klehm, Hans-Peter Seidel, Elmar Eisemann

Prefiltered single scattering

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Dynamic radial view based culling for continuous self-collision detection

Sai-Keung Wong, Wen-Chieh Lin, Yu-Shuen Wang, Chun-Hung Hung, Yi-Jheng Huang

Dynamic radial view based culling for continuous self-collision detection

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Deep screen space

Oliver Nalbach, Tobias Ritschel, Hans-Peter Seidel

Deep screen space

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FORK-1S: interactive compliant mechanisms with parallel state computation

Sheldon Andrews, Marek Teichmann, Paul G. Kry

FORK-1S: interactive compliant mechanisms with parallel state computation

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Fracture animation based on high-dimensional Voronoi diagrams

Sara C. Schvartzman, Miguel A. Otaduy

Fracture animation based on high-dimensional Voronoi diagrams

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